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I am a Technical Artist who specializes in rigging and animation with a solid understanding of game development, art processes, tool development and pipeline workflow. I enjoy working in a team-based environment where I understand the importance of documenting workflows and sharing knowledge. I am committed to expanding my knowledge by learning new software and processes as well as tackling new challenges.
I have a proven track record as game developer who has shipped 3 AAA titles to include:
Call of Duty Warzone (2021)
Call of Duty Modern Warfare II (2022)
Call of Duty Modern Warfare III (2023)
My goal is to combine my technical skills, artistic eye and passion for games and animation to deliver a
visually stylistic game experience.
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